Overwatch 2 will offer things more along these lines. I like this, and wish it was something other character-based online games did more prominently. There are a set of story missions, which comprise a couple of cutscenes, time trials and challenges. If you love this game – and there will be plenty that do – you’re not stuck doing one thing.Įqually, there is a limited amount of single player modes to checkout as well, although it’s obvious this is not the focus. They boil down to the same “get points by crashing into stuff” loop, but add extra steps or a team element. All are fun in their own way, and do offer the illusion of depth. If the regular multiplayer mode isn’t to your standard, there are a few other varieties to check out. I don’t think this will be a problem long-term. Giving the benefit of the doubt, I suspect this is largely release week jitters. The former has been rare, but the latter is a pain. On top of that, there are a whole load of bugs I’ve come across during my time playing, including cameras locking in place and cars acting like they’re infused with the finest ragdoll physics. It was fun at first, but it quickly became harder to get a game, and those that were still playing were just getting better and better. It reminds me a bit of Worms Rumble in that regard. For something that probably needs legs for a few years or that wants to retail at full price, it definitely is. But few are so good that they beat out just sticking with the crowd and getting points where you can get them.įor a game that you’ll play for a week because it’s on PlayStation Plus, that’s not a bad thing. That means crashing into crowds and little else. When you take away all the glitz, all the fancy costumes and crazy catchphrases, you effectively just have to score points in the most efficient way possible. It’s almost entirely about hitting cars over and over again. The easiest way of getting to the top of the leaderboard isn’t necessarily anything to do with playing your character in the right way. The actual gameplay loop is addictive, fun but not terribly deep. This isn’t the end of the world, but it doesn’t bode well. Most characters aren’t terribly interesting, and even at launch there are already overlapping abilities. So, fire car character also has a fire ability while on foot. There are also on-foot abilities, which tend to be linked to your characters “element”. One is used in their hero car, and can be anything from giant spikes sticking out your vehicle to setting opponents on fire. There are 16 characters in total, each with two special abilities. You can get out your car, steal other people’s cars, summon a special hero car that’s specific to your character, but ultimately the goal is to get as many points as possible. The gameplay is simple: drive your car into other cars while scoring as many points as possible. And I’m happy to report it’s pretty good, if a little shallow. Nobody is going to judge this game on how good the tutorial is, but how good the action is. It spends over a minute teaching you how to move and jump, which I get is in the interest of levelling the playing field. The game starts with a forced tutorial, which both overstays its welcome and manages to miss out things you need to know. Will that be enough? Unfortunately, probably not. Showcased alongside the likes of Spider-Man: Miles Morales, slapping that “ONLY ON PLAYSTATION” sticker on it meant expectations were sky-high and, without being effectively free, it would have died on arrival.īut, thankfully, someone came to their senses, and Destruction AllStars got a small, but healthy shot at success. But in the world of Rocket League, Overwatch, Apex and Call of Duty, this is at every disadvantage. That’s not to say that it’s a bad game, because it’s not. Destruction AllStars was going to be a full-priced PS5 launch title.
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