A game where you kill demons while bad metal music plays, where the cool visual design combined with good level design, where Dante actually grew from being a dick to being nicer rather than just. The game should not be a Devil May Cry game, it shouldn't have these characters with no arcs, and they should really hire someone to make it so that I can go backwards in a level after I miss a collectable I just saw without falling through the world for some reason (I mean seriously, I can make the jump, why the hell did they remove collision? Like, I had to backtrack through that point later anyway and the collision worked then, so someone deliberately decided to fuck me I guess?).īut like. Even during my favourite boss fights, I could have cut out Dante and replaced him with a sexy lamp with a collection of weapons and it probably would have improved things.īut despite everything, I see potential here. It tries to reinforce the tension between the player and the main villains by regularly cutting away to them having sex or whatever they felt would be most shocking, but Dante doesn't interact with them until they're boss fights so there's no real connection beyond a vague feeling of "I should probably do revenge for my dead parents now I remember them, I guess". The game tries to take things clearly not intended to be taken seriously and then plays them completely straight, makes political commentary so laughably on-the-nose that I'm not sure they even realised it was political commentary in the first place, and gives characters no real traits, motivation, or anything to flesh them out beyond their shallow roles in the plot. ![]() I have been told it very much misses the point of the rest of the DMC series, but even in isolation it isn't a good story. The subject matter is often so edgy that it actually wraps back around and becomes funny, although sometimes it is just tasteless. Dante is consistently a horrible, unfunny person, the plot is a mediocre "chosen one" story where another chosen one is constantly stood five feet off camera, usually not doing much until the badly-foreshadowed twist. I'd call it a good starting point for the series, but the plot is also repugnant. It's playable, when you aren't dealing with the more annoying enemies, and fortunately the combo meter is incredibly easy to get good scores on so not being good at it doesn't matter. It's better than most generic PS3 generic action games, but considering that's the core selling point it isn't really amazing. And sometimes, traversing environments with the grappling hooks and aerial movement can be fun. ![]() The highlight of the game are a scene where pizza covers Dante's dick, and the first few bosses, specifically the foul-mouthed succubus (who talks like a self-parody and is one of the only non-sexy succubi I've seen in media), and the Falcon News boss (who has aged like a fine wine). ![]() Limbo looks genuinely cool, there are some interesting setpieces, even when it's trying too hard by having blueprints for a heist appear over the level it's at least a nice idea. I'll start with the good the visual design of the levels are often gorgeous, even while the actual level layouts are poor to mediocre. And yet, even giving this game enough benefit of the doubt to make you weep, this game is just. The game regularly tried to fight me on this, making regular references to other DMC games that add nothing but comparisons to something better. I have gone out of my way to try and treat this game as its own thing. ![]() DmC: Devil May Cry Game Review by EldritchZoe
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