Single-camera inspirationĭescribing the camerawork of a game like Star Trek: Resurgence "cinematic" is an amusing turn of phrase because.much of Star Trek isn't cinematic, it's on TV. "Quantum realities" was a phrase Martin picked after seeming to realize "permutations" wasn't a broad enough word for a Star Trek script. "I think we are guiding them through the various quantum realities that they're inhabiting in one way or another," he mused. Whether the character is playable or not, actors need to react to a number of different in-game possibilities that might present dramatically different outcomes. Martin pointed out that in choice-driven game production, there's a bit more nuance than in the world of television. Actors who play Star Trek characters often wind up with a strong amount of influence on the character's portrayal, as Leonard Nimoy himself would document in his autobiography. Including characters like Spock brought us to ask Martin about the team's interaction with new voice actors. (Silence wasn't a possible choice in our demo). Players are given chances to snark back at their superiors, fall in line, or do some in-between verbal jousting. Petty Officer Carter Diaz is tangled in the political factions between bridge crew officers and the lower decks. Meanwhile back on the ship, solving the science fiction anomaly is only half the battle. As Commander Jara Rydek, players are asked to weigh in on an early view of the conflict, which has to do with the Hotari overthrowing their Alydian overseers at a mine containing precious fuel for the galaxy.Ī hotheaded Captain Solano makes comments antagonistic of the Hotari's stubbornness, while the guest-starring Ambassador Spock (casually introduced without much fanfare for the returning fan favorite), pleads for caution and compromise. The latter conflict embodies much more of the classic Star Trek dynamic Martin described. Resolute navigated dueling conflicts: a subspace distortion that is preventing the ship from going to warp speed, and a diplomatic crisis between a pair of non-Federation societies: the Hotari and the Alydians. In our preview Resurgence, this dynamic manifested in a series of A, B, and C plots where the crew of the U.S.S. Now he says it's like "coming full circle" to do a Star Trek game with those choices. "Those shows do such a great job of.making you feel like that they're each right in their own way."Īt Telltale, that dynamic of the hothead, the logical thinker, and the captain seeking the best option was a frequent reference point on titles like Telltale's Batman, The Wolf Among Us, and Game of Thrones: A Telltale Series. He praised the way that the original show balanced the choices each character proposed in solving the various spacefaring problems that crossed their path. "We would talk about the triumvirate of decision-making between Kirk, Spock, and McCoy," Martin said, referencing the three heroes of the original show that began airing on NBC in 1966. As lead writer Dan Martin explained, the Telltale writing team has been using Star Trek as a writing reference point for some time. Many Dramatic Labs employees are veterans of Telltale Games, the narrative game studio behind games like Telltale's The Walking Dead and Tales from the Borderlands. For the team at Dramatic Labs, the development of Star Trek: Resurgence has been a long time coming.
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